Property:Blurb text
This page is managed by the bot Bot Facts Master. |
A text describing the entity in detail.
Definition
Trait | Value | Description |
---|---|---|
Type | MULTILINE_WIKITEXT (Text) | This determines what kind of values can be stored in this property and how they are edited in the forms. |
Autocomplete | disabled | Describes how form select the suggested values. |
Form note | This value might be used in multiple locations and should be concise. Consider Blurb text extras for additional content. | An additional info shown next to the field in forms. |
Usage
A count of the unique properties:
Value | Count |
---|---|
Countless derelict and abandoned starships litter space—some damaged beyond repair, some containing valuable cargo, and others empty save for the dead. The Xenowarden starship Bloom is one such ship. During a routine survey mission to a newly discovered dwarf planet in the Vast, the crew of the Bloom collected a variety of biological and environmental samples, secured the samples for further study, and departed, plotting a course through the Drift to a mobile research laboratory in the Pact Worlds.
The Bloom that emerged in Pact Worlds’ space was much changed—unresponsive, careening out of control, and with no sign of the ship’s crew. Explore the biomechanical corridors of the Bloom to uncover the fate of its missing crew and face off against a dangerous, alien predator that can't be allowed to survive. The Bloom is haunted. That's the least of your problems. | 1 |
Ever since the Starfinder Society first established a presence on the false moon of Salvation's End, its agents have continued to slowly but surely uncover new information about the megacomplex’s internal machinations and the dangerous Guiding Intelligence seemingly at its head. But they’re not the only ones interested in Salvation’s End…
Deep within the false moon, the tyrannical Vault Lord conquers vault after vault, spreading their influence and subjugating the residents of every vault in their path. Now, the free residents of Salvation’s End have come to two conclusions: the Vault Lord must be stopped, and they’ll need to work together to defeat them. Join the Starfinder Society, the free citizens of Salvation’s End, and the mysterious Guiding Intelligence in a joint attack against the Vault Lord within the very heart of their realm: the vault of Xin-Tsalash! | 1 |
Experience the evolution of the Starfinder roleplaying game with over a dozen iconic creatures fully compatible with the upcoming playtest and your existing Pathfinder roleplaying game campaigns! Inside you'll find friends and foes, ranging from the whimsical asteray to the classic cybernetic zombie. This dossier also includes previews of spells, weapons, and even a squox companion to help you face extraterrestrial threats. Get started today and prepare your players for out-of-this-world adventure in the second edition of the Starfinder roleplaying game! | 1 |
For millennia, Birnam's Bubble has been a planet untouched by outsiders, fully encapsulated in an impenetrable shield of unknown energy and protected by powerful automated defenses. Through this barrier, explorers and surveyors have glimpsed pristine settlements, verdant flora, and inexplicable magical emanations—yet no fauna or citizens populate the world’s surface. As in many other parts of the galaxy, the Drift Crisis changed everything. Now, the energy barrier surrounding Birnam’s Bubble cracks like shattering glass, and shards of this solidified energy have begun to fall through the atmosphere to the planet’s surface, causing significant destruction. Enter the breach and uncover the secrets of the lost civilizations of Birnam’s Bubble before they're lost forever! | 1 |
For years, Zo (the city) and Zo! (the bombastic undead media mogul) have been engaged in a legal dispute over their shared name. Finally, both parties have agreed to a trial on the planet of Triaxus to put the matter to rest for good. In a bold move, Zo! calls in a favor from the Starfinder Society, requisitioning a team of Starfinders to represent him in the trial. Make your case to the jury, ready your counterargument, participate in a trial by combat against a team of crack combat-lawyers, and smile for the camera in the live broadcast of the decade! | 1 |
Mined on the frigid planet of Vesk-8, shimmerstone is a psychically active crystalline ore known to have a calming effect on emotions. After a wave of powerful cosmic energy ripples across the galaxy, shimmerstone changes, suddenly becoming unstable as it resonates with the psychic cries of a strange new god. All across Vesk-8, shimmerstone mines suffer disaster after disaster. While many corporations react with attempts to sweep these events under the metaphorical rug, Shim-Tek desperately seeks outside agents to visit their shimmerstone mine, investigate the disturbance, and rescue any imperiled miners still on site. | 1 |
Perched on the edge of the Pact Worlds, the planet Aucturn is an inhospitable place with a foul reputation, believed by many of its fanatical inhabitants to be a massive, alien womb. After receiving conflicting reports of strange psychic and cosmic phenomena occurring on the planet's surface, the Starfinder Society dispatches a team of experienced agents to travel to Aucturn and investigate. As the Starfinders strive to unravel the source of these occurrences, persistent tectonic activity rocks the planet. | 1 |
Suit up and get ready to explore the galaxy's most iconic and dangerous space stations with Starfinder Flip-Mat: Space Station! One side of this mat showcases the interior of a station you could find almost anywhere in the galaxy, complete with a mess hall, storage, and even a docked fighter. This side also matches up perfectly to Starfinder Flip-Mat: Basic Terrain, allowing you to construct an even larger station. The other side of the mat is a grimmer station or research outpost, filled with the leftovers of deadly experiments and gruesome battles. Both sides can be turned into a set piece for almost any science-fantasy adventure! | 1 |
The Azlanti Star Empire and Veskarium—two interstellar powers with a long history of conquest and war—are set to sign a historic accord on the distant settlement of Atuity. A group of heroes attend the peace talks on behalf of the Pact Worlds, navigating civil unrest and negotiations to make sure everything goes as planned. When a surprise attack interrupts the diplomatic proceedings, the heroes must fight back against rogue Azlanti forces and mysterious saboteurs to protect Atuity (and the entire Adalawe system) from the destructive schemes of Devourer cultists who are preparing to activate a weapon of cosmic destruction! | 1 |
The River Between is a rushing waterway contained within a cylindrical containment field that winds through the Diaspora, connecting hundreds of asteroids and sarcesian crèche worlds in an endless loop. For years, the River Between’s current has slowed, and its waters have darkened, becoming fallow and murky. Now, the River Between is drying up, and all signs indicate it’s an act of sabotage perpetrated by notorious space pirate Alera Okwana, captain of the Riveters. Grab your laser pistol, plot a course for the Diaspora, and raid a pirate stronghold in your quest to save the River Between! | 1 |
The Starfinder Society recently completed a year-long excavation of an ancient hobgoblin ruin on the planet Flentil, a colony of the Marixah Republic. Flentil has long been a point of contention between the Republic and their interstellar neighbors, the warmongering Gideron Authority. When a contingent of Hellknights from the Order of the Crucible invades Flentil, these Starfinders are caught in the crossfire and taken captive. Celita, leader of the Dataphiles faction, dispatches a team of Starfinders to Flentil to rescue the captured Starfinders, retrieve the data they gathered, and determine what the Order of the Crucible is up to—all without dragging the Starfinders into an intergalactic war! And if it’s nefarious? Oust the Order! Break the Crucible! | 1 |
The Szandite Collective is an alliance of seven planets spread across four adjacent star systems in Near Space, and connected by a psychic network of szandite crystals. Although the Collective has consisted of seven planets for all of its post-Gap history, long ago, it once numbered eight, as the planet Krethiskar failed to reconnect following the Gap. With only an approximate idea of where the planet existed in relation to the rest of the Collective home worlds, Krethiskar is lost, and progress on its rediscovery is painfully slow.
Palivhar Chooser of Hues, a respected scholar, astronomer, and member of the Starfinder Society’s Forum, is a citizen of the Szandite Collective and has long sought the missing planet Krethiskar. After decades of sifting through psychic echoes stored within szandite crystals, leveraging potent divinations, and cross referencing the Starfinder Society’s vast galactic databases—all to meet with failure—Palivhar experienced a vivid, recurring dream of a voice, reaching across time and space, to guide them to Krethiskar. Following their dreams into the unexplored reaches of Near Space, Palivhar discovered the very planet that had eluded them for so long: Krethiskar. Now, Palivhar leads an expedition of Starfinders to Krethiskar’s surface, to survey the planet, locate its szandite crystals, and determine what happened to the citizens of this lost collective. Unfortunately for the Starfinder Society, Krethiskar is a huskworld consumed by the voracious Swarm in ages past. Palivhar’s survey expedition is doomed to become a desperate fight for survival, as the hibernating Swarm awaken. Can you escape the planet alive? | 1 |
The legendary explorer Jelev Rasheen was one of the first to set off into the Drift in search of fame and fortune. After her mysterious disappearance, dozens of alleged children, partners, and adventuring companions began spreading one final tale about Rasheen: that she was last seen commanding a fleet of ships laden with treasure. Over the past few years, the Starfinder Society has joined the hunt for Jelev Rasheen’s fabled treasure, following a series of beacons from site to site, and recreating Rasheen’s final journey. Now, the coordinates point to Pan, the only planet orbiting the star Ixo in the Tabori Cluster Nebula. The PCs travel to this badlands frontier in search of vast treasure barges or the next leg of Rasheen’s journey, only to discover a crashed starship half-buried in the earth, and no treasure to be found. What was so important about this wreck? And, more importantly, did Rasheen ever make it off this planet alive? The nearby town of Requiem Falls might hold the answers… | 1 |
Under the watchful eye of newly elected First Seeker Sarmak, the Starfinder Society travels to the machine planet of Aballon to undertake an archaeological survey of the ancient city of Eternity. Using a relic known as the Eternity Drive, the Starfinders launch initial explorations, uncover long-forgotten information about the fabled First Ones, and clash with a violent faction of anacite extremists named Those Who Call. | 1 |
Welcome to Arniselle, an aquatic world where colorful morlamaws once worshipped cosmic horrors—or did they? Local Starfinder Hinevera is determined to prove that her people's ancient past isn't all foul cosmic entities! Years of extensive research and field work have led her to multiple promising ancient ruins that could shed light on the broader history and beliefs of ancient morlamaws. But as the tides turn, and Hinevera and her team fail to make contact, one thing becomes clear: something is wrong. Travel to the planet of Arniselle and explore ancient ruins on a rescue mission submerged beneath the waves! | 1 |
With four unique maps each bringing a science-fantasy planet to life, Starfinder Flip-Mat: Planetary Terrain Multi-Pack has what you need to take your Starfinder campaign to new worlds. One mat in this dual set displays a winter forest perfect for frigid worlds like Triaxus. The other side of this map depicts the desert of a red planet, with a perfect ambush point. The second map begins with a cratered surface great for lunar adventures or the surface of lifeless worlds like Apostae or Eox. The second side of this map showcases a brilliant blue and purple gas giant, with orbital platforms to let your adventurers fight in new dimensions. Push the boundaries of space with new worlds to explore and new maps to bring them to life! | 1 |
Zo! Media is the Pact Worlds’ largest multimedia entertainment empire. Run by the enigmatic and ever charismatic undead elebrian Zo!, Zo! Media’s most popular shows thrust living contestants into challenging, desperate, and often lethal situations. His newest show, Wheel of Monsters, pits adventurers, thrill-seekers, gladiators, and veteran soldiers against dangerous and strange creatures collected from across the stars. Whether the contestants are fighting for honor, glory, or to pay off a gambling debt, Zo! has promised an unusual twist on each broadcast that’ll be sure to keep both viewers and contestants guessing to the very end. Step right up, come on down, and ready your laser pistols… You’re the next contestants on Zo!’s Wheel of Monsters! Where there’s a big prize if you make it out alive! | 1 |
Envar Tamm is in crisis! Or, more accurately, his body double is! Envar is a friend of the Starfinder Society and host of the popular extreme travel v-log Envar's Expeditions. Days ago, mercenaries mistakenly kidnapped Envar's body double while filming reshoots, rather than Envar himself. Possessing more bravery than good sense, Envar immediately hatched a plan to rescue his double and stream the footage.
Worried that Envar is going to get himself killed, Ilia Tamm, Envar's mother and CEO of Arch Energy Consortium, has contacted the Starfinders to bail him out. The mission? Accompany Envar on his absurd rescue mission and ensure he survives. While you're at it, you might as well rescue Envar's body double. It's time for Envar's Awesome Rescue! | 1 |
First Seeker Sarmak’s archaeological survey of the ancient city of Eternity continues, as the Starfinders explore a server archive created by the First Ones of Aballon, uncovering tantalizing information and long-buried secrets. When a mysterious and violent group known as Those Who Call makes an unexpected appearance, it’s up to the Starfinders to save the day! | 1 |