Pact Worlds

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Pact Worlds
Pact Worlds
(Nation)

Region
Capital
Ruler
Government
Confederation
Adjective
Pact
Languages
Common
Source: Core Rulebook, pg(s). 428
This article covers the governmental entity. For the solar system, see Pact Worlds system. For the Starfinder Roleplaying Game sourcebook, see Pact Worlds (sourcebook).

The Pact Worlds is a coalition of independent governments and associations within the Pact Worlds system (known also as the Golarion system after the planet lost to memory during the Gap) that is bound together for mutual protection and trade. It was formed in 41 AG with the signing of the Absalom Pact in response to the Veskarium's aggression toward the Golarion system, and has continued for nearly 300 years to provide mutual protection from hostile forces, and facilitate interplanetary trade and law enforcement.12

Members

See also: Category:Pact Worlds/Members and Category:Pact Worlds/Protectorates
The Pact Worlds.

All planets in the Pact Worlds system are members, though not all are considered full members with voting representatives. With few exceptions, such as independent Arkanen, moons are considered part of their parent planet. Planets and bodies with limited civilization, such as Aucturn and Liavara, are considered protectorates with non-voting representatives and limited autonomy. Two non-planets have also gained full member status: Absalom Station, one of the Pact's founding members, and the kasathan worldship Idari.3

Non-governmental organizations

While corporations and religious organizations are not full members, many actively lobby and advocate their causes to voting members.4 The Aspis Consortium is a unique exception to this restriction; the Pact Worlds government granted the Aspis Consortium status approaching that of a Pact World for actions against the Swarm when they first attacked the Pact Worlds.3 Though not allowed to vote, the Consortium is recognized as a self-governing entity, its holdings on various worlds seen as embassies and its agents largely granted diplomatic immunity within other worlds' jurisdictions.3

Current membership

The following list details the current membership or protectorate status of entities in the Pact Worlds organization. Unless otherwise noted, a planet's moons are not considered seperate political entities.

History

See also: Absalom Pact

Before the Triune broadcast its Signal carrying the plans for Drift engine technology galaxy-wide in 3 AG, the worlds of the Golarion system were still dealing with the aftermath of their emergence from the universal amnesia of the Gap.1

The Absalom Pact (known more commonly as just the Pact) was created in 41 AG, five years after the Battle of Aledra, a vesk ambush of the Triaxian city of Aledra. Concerned that the disparate worlds of the Golarion System could not defend itself against the Veskarium, officials from Absalom Station, Castrovel, and Verces proposed a system-wide alliance based on Verces's multilateral Ring of Nations government. Eox quickly agreed to the plan (with one major exception see below), and the remaining worlds soon fell in line. The Pact Worlds and the Veskarium remained each other's greatest threat for the next 250 years, battling in small skirmishes over planets outside either of their direct controls, or fighting larger battles on the edges of their territories in what became known as the Silent War.2

Dissenters

Not everyone in the Golarion system was happy with the signing of the Absalom Pact and the creation of a system-wide confederation. Several admirals in Eox's powerful navy, still fuming after their defeat in the Magefire Assault of 7 AG, refused to subordinate themselves to and protect "soft and fragile" living creatures. They attempted to seize control of several key Eoxian settlements as well as the Sentinel, an ancient battle satellite, and staged an unsuccessful coup against the bone sages. Those who were not killed or captured fled the system to become the Corpse Fleet, a dangerous military force that continues to threaten the destruction of all life in the Pact Worlds until this day.19

New arrivals

Despite the ongoing war with the Veskarium, new sentient species were constantly encountered by Pact Worlds explorers visiting previously unknown systems using their new Drift engine technology, or else the new species ventured into the Golarion system using their own vessels. Most such species had their own homeworlds in Near Space or the Vast, but others migrated permanently to the Pact Worlds. One such species were the peaceful shirrens who arrived in 83 AG and quickly settled on a number of the planets in-system. Centuries later, the Kasathas arrived in their worldship Idari in 240 AG.2

There were several major developments within the Pact Worlds during this time as well. Androids, who had formerly been considered property without individual rights, were granted full citizenship in 154 AG. Additionally, worshipers of the goddess Sarenrae discovered a set of empty bubble-cities on the Sun in 223 AG known as the Burning Archipelago. Finally, shirren diplomats concluded historic peace negotiations between the lashunta and formian inhabitants of Castrovel in 287 AG, a conflict that had been going no for millennia.20

Attack of the Swarm

The ongoing Silent War between the Pact Worlds and the Veskarium changed forever when the Swarm attacked both systems simultaneously in 291 AG. Faced with an outside enemy that neither side could defeat on their own, the two governments negotiated a ceasefire and an eventual alliance, and together were able to force the Swarm out of their regions of space. With the Swarm defeated, the two former antagonists continued their peaceful interactions and began to trade with one another while realizing that the good relations could potentially fall apart at any time.2

Government

Each world in the Pact retains its own independent government, making the Pact Worlds a confederation rather than a fully unified system government.4

Pact Council

The Pact Council, based in the enormous senatorial building called the Plenara on Absalom Station, is a representative council of delegates allocated proportionally by each member's sentient population. The council directly votes on most issues. The Directorate, a body of five elected delegates with 2-year terms and the Director-General of the Stewards as an indefinite-termed sixth member, decides issues that the council is unable to rule upon due to legislative deadlock.4

Powers and enforcement

The Pact grants some rights universally to sentient beings, and additional rights to citizens of the Pact Worlds, but other matters of law are left to its members to manage. The Pact's members ultimately retain their sovereignty.4

Trade

The Pact Worlds system is a magnet for trade due to the unique power of the Starstone, which acts as an ultra-powerful Drift beacon, allowing ships to travel there from vast distances.24

Defense

The Pact mandates mutual defense of the Pact Worlds against extrasolar threats.4

Law enforcement

Interplanetary Pact Worlds policies are enforced by the Stewards, who also serve as diplomats between the member governments. Local laws are enforced by governments on member planets.2

Extrasolar protectorates

The government's authority generally is considered to reach to the edge of the system's heliopause and it claims no authority over worlds outside of the Pact Worlds system unless they request it and are granted protectorate status by the members.421

References