Hellknights
Hellknights | |
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(Organization) | |
Type | Fanatical military order |
Leader | Varies by order |
Headquarters | Citadel per order |
Goals | Varies by order, but primarily maintaining order |
Scope | Pact Worlds system |
Structure | Military hierarchy |
Members | Hellknights |
Images of Hellknights | |
Source: Core Rulebook, pg(s). 477 |
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The Hellknights are a collection of knightly orders with a unique focus on the promulgation of law by way of Hellish hierarchy. Though not inherently evil, Hellknights have few compunctions about killing and destroying others in the name of the law.[1]
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Training
To ensure that only the steeliest people can become a Hellknight, recruits must each defeat a creature from Hell in single combat.[1]
Major orders
There are seven major orders of Hellknights active in the Pact Worlds system, some of which date back to pre-Gap Golarion, and others from distant planets or planes called back to the Pact Worlds.[1]
Pre-Gap orders
- Order of the Chain, bounty hunters
- Order of the Gate
- Order of the Nail, which claims to "civilize" primitive races
- Order of the Pike
- Order of the Scourge
Other orders
Each order has signature armor, weapons, fighting techniques, starships, and mobile citadel war stations.[1]
References
- ↑ 1.0 1.1 1.2 1.3 Logan Bonner et al. (2017). Starfinder Roleplaying Game Core Rulebook, p. 477. Paizo Inc. ISBN 978-1-60125-956-1
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